Oct. 27, 2023
Dark Hour Haunted House 2023 in Plano, Texas

Dark Hour Haunted House in Plano, Texas, has new ownership; we explore what that means for the iconic attraction. A Must-Listen for anyone hoping to own a haunted house.
Dark Hour Haunted House in Plano, Texas, has new ownership; we explore what that means for the iconic attraction. A Must-Listen for anyone hoping to own a haunted house.
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Dark Hour Haunted House in Plano,
Texas had new owners of this season.
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That's coming up on today's show from
the Haunted Attraction Network. I'm Philip and
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this is our sixty one day Hantedthon, where we're counting down to Halloween by
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celebrating Haunted House is daily via videos, podcasts, and VIP in person experiences.
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Since this podcast is only one part
of our Hantedon and we're focusing so
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much on videos this year, the
best way to follow everything is by subscribing
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to our newsletter at the link in
our show notes, or going to our
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website at Haunted Attraction Network dot com
and clicking the Hantathon twenty twenty three banner.
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Remember that the best way you can
support us this Halloween season is by
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sharing our Hantathon with someone you think
we'll enjoy it. Okay, Today,
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Alan Hopps used to be the director
of Dark Hour and now he's one of
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the owners. We sat down with
him to discuss what that change in role
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would be like and how it would
impact the direction of this staple in the
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hant industry. We got a little
deep in this conversation, so there is
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a little bit about the haunt itself, but as the conversation developed, it
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really became more of a masterclass about
haunt ownership. Okay, here's allan.
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I am Alan Hopps and I am
one of the owners at Dark Hour Haunted
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House. I have been the director
previously. My wife and I and another
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partner just purchased it in January and
we're coming up on our very first season
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as the owners. Exciting as the
owners, are you changing the direction or
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the feel of the heart traction?
Is that part of the plan. I
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think that the feel has changed for
our staff, but I think that the
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customer will only benefit from the change
in culture a little bit. I don't
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I had already designed the Haunt and
I was directing the Haunt, so obviously
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always happy with that direction. So
we're going to stay on that direction,
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but we'll be able to do more
and I'll be able to control the focus
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of where we focus on things in
order to get it exactly where I want
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it. Yeah. Speaking of that, let's talk first a little bit about
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broad Strokes. What do you have
planned for this Halloween season? I know
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that just myself personally, having visited
just last year during the summer and then
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coming in again before the hot season. I was shocked at how the entryway
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has changed and just so much has
changed in just that short amount of time.
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And I'm sure you have plans for
more for Halloween. I've been able
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to kick the doors off a little
bit in some areas. Literally, Yeah,
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instead of doing more, we're taking
the areas that were not the best
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and just bringing them up. We're
trying to bring everything up to the level
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that we wanted to be. Scenically, scare wise, flow, story,
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all of that is getting worked on
simultaneous, and our front of house end
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is where you notice some of those
changes. Very theatrical style, theme park
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style entry with a stage show and
whatnot. And I just think that those
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elements are going to prepare guests for
what they're getting into as far as the
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show goes, and that's going to
help us move and process people in a
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better way and thematically. Of course, you're staying with the Cove, I'm
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staying with the Coven. I'm staying
with thirteen Witches. I want to get
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Dark Hour finished. Is any Haunt
ever truly finished? No, but I'm
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working on it. I have plans
for this set of witches that I have,
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and I want to get the show
to a certain level. I'll probably
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be there next year or the year
after, and then I'll kill a witch.
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And then once I kill a witch, then I'll be able to change
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out of thirteen witches. Each one
gets part of the show. It's one
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thirteenth of the show. I'll be
changing pretty much every year after that.
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So guests that are coming again this
year after last year, what I think
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to your point, you're saying you're
clean up scenes, so are they going
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to notice the same scenes? But
there were areas that were weak and we're
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making them very strong. And we
had some areas that just got skipped by
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the love magic wand and we're going
in. We're giving love to all of
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those areas. Some areas, they
tend to be a little simpler than others,
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and we're finding ways to add something
even though the scenery is simple,
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add something to up the intensity.
It's not all details, not always the
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answer. A lot of the Haunt
owners tend to have their building and they
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work on the building and then it's, oh, yeah, there's going to
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be cast in here. Great.
But some areas we're really working on what
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is the cast doing while the guests
are doing this motion. We're really planning
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out the layout and the design to
get the most possible interactions. Can you
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give me some examples of that.
I think I noticed some things where there
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were it feels like there's always something
going on, and it's not always like
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you said something that's crazy complicated.
I remember going into an area where I
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was like, oh, it's clear
that I'm being surrounded by thorny root areas,
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but they're not. It wasn't a
huge expense item, but it gave
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that texture to the ceiling and you
felt like you were brushing up again,
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like you were trying to go through
a thorn patch. You're feeling it prickling
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you, and you're like, oh, it was cool. But one of
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those cool things doesn't break the bank. But I noticed it and it fit
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with the area. So that is
from I think it's Sleeping Beauty, where
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there's the big the witch summons the
big vines to keep the prints away,
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and she turns into it. She
turns into a dragon, and that's all
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done in silhouette, and so that
hallway is very much an homage to those
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thorns and just it's done in silhouette. So there's painting on the wall,
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and there's a little bit of glow
in the dark and that paint on the
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walls, and then there's black vines
painted on the walls, and then there's
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vines that we physically made in and
they do cage and close you a bit.
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And that's probably twenty four feet of
turns in that area. And that
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is one pedal of what we call
daisies. And the trick is the guests
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have to move more than the actors. So the actor is in the hub
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of the daisy. They're in the
center of the flower, and then they
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can get a scare, and then
the guests go around the pedal of the
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daisy and they come right back to
the hub. Same actor gets a scare.
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So I could put two people in
there for the buddy system. No
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one gets bored, no one's lonely. Did you see that? Did you
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see that? And they switch off, so they control that little area.
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But then that daisy might have six
seven petals, and then at the end
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you try to put an animatronic or
some kind of other interactive reward, or
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sometimes it's one pedal is shared by
two daisies, so they get hit on
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both sides. There's just that's the
kind of design stuff that we're doing it
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on purpose. We're doing it on
purpose, and we're laying it out in
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such a way where it's going to
work most of the time. Is going
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back to what you were saying earlier
about cleaning up some of the areas and
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really just making the show complete.
Is that kind of what you're talking about
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is in terms of making sure all
of those daisy moments are well that and
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we also we had to retrofit a
little bit because when twenty when the pandemic
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happened, we took a year off. We took twenty twenty off and took
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it off like we're on vacation.
The pandemic was terrible, but every haunt
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once more time, so we took
that time. We really readd our story.
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We did not have enough time and
manpower to make the Haunt match that
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new story. So now we have
direction is just where to go. So
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the story is our direction tells us
where to go, and I'm headed there.
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We're headed there, so you just
keep me down the path. Base
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we're staying down the path. We're
adding Nordic elements to the Moss wife that
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area because yes she's plants, but
she's also a creature from Norse mythology,
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so we're adding Nordic elements and that's
going to look less and less like a
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regular greenhouse and more like a Norse
forest. We have one set of witches
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who didn't have a lot of area, so we're taking area from another witch,
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and we're going to add a Medusa's
lair because it's the three sisters didn't
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have as much space as they should. And I when I was a kid,
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I fell in love with the clash
of the titans Medusa's lair, that
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rattlesnake sound and the fire and the
columns, and I want to do that
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in a haunt. The challenge there
is making full size statues, so we're
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working on that, and that's something's
happening in the background, and that won't
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even be out till next year.
This year, the Moss Wife got a
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new bone tree, this whole big, sixteen foot tall tree made of skeletons,
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skeletons and moss, and that's a
nice visual and there's stuff hanging down
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so it interacts with you. Okay, So let's seconding back just a tiny
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bit, back to the ownership switch. Tell me a little bit about that.
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Why did you decide to move from
creat directing into owning. I think
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every haunter has their retirement haunt in
their brain, you know. And I've
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got this hay ride plan that I'm
going to do one day down the road.
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That's just it's very different, but
it's something that I could do and
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instead of that, maybe I'll do
this. Does it feel different on the
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day to day? It does feel
different? Everything comes to it does.
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It shouldn't feel different, but it
does, and it feels different in the
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most wonderful way in that, Yes, now I'm raising a child, but
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it's not a step child. It's
actually my child now, and that's a
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big difference. And also the people
that I have worked with for years,
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they're on board, were in step
they know that I don't have super giant
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deep pockets like they know that,
Yeah, this year has to go well,
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and we're all working towards that goal. My Stilt Beast has come here.
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We're working on still Beast to make
sure Still Beast orders are done.
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At this point. Yep, I
don't have any orders from trans World left.
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So that's because I had eight people
working on them for four or five
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months I have. I had the
staff to do it, and that actually
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freed up my time. It's my
days used to be. Last year.
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I would leave here, get home
about seven or eight, go into my
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shop at home where people were already
waiting on me, and I would work
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with them until eleven when they left, and then I'd probably work till twelve
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or one, answering email or YouTube
comments, and maybe I might have to
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edit the YouTube video before I go
to sleep and then get up to come
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to here again. Now, honestly, it's less work in a way because
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my evenings are my own, and
I have this awesome, wonderful team of
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people who are really with me for
the journey, and I'm dragging them with
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me. You're going to see me
people trams are tired of hearing me teach,
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you know what I mean. I
love me, but I love teaching.
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I love teaching, I love sharing, and you're going to see more
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and more of my team doing that
because they're coming with me. We all
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have that mindset of let's think outside
the box. Let's do what's good for
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the industry is good for us.
What's good for the industry is good for
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Dark Hour. So that's a thought
that I'm fostering with my people, whether
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they stay my people or they go
off and do their own thing. Yeah,
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I was gonna ask about because it
seems like it could be a good
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idea to have a production studio and
you have work that comes in. That
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way, you can keep a year
round team of artists because when they're not
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working on stuff for dark hour,
they can be working on stuff for other
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people. But you have access to
that talent, because talent is difficult,
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especially in the hount house space.
Like you just said, talent is the
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key having your good team. No, talent isn't difficult. Talent's easy.
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The issue that the haunt industry has
I hate, I don't like saying anything
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negative about the industry is the ego
at the top has to make room for
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the egos all around them to rise
up and pass them. You have to
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be prepared for that. You have
to be pull everybody up. That you
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can pull them all up. It's
only going to help. And there's so
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many things. Well, I now
have ten people here doing what I used
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to do alone. It's so nice
to have help. The YouTube channels.
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I have a couple YouTube channels that
are going and one of them is about
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to hit one hundred thousand subscribers.
I've got two folks here who edit video
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pretty much. They leap frog editing
videos. Every day. We are filming
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three things happening in the Haunt almost
at minimum. We're gonna need more cameras
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because we're out of cameras. And
then it's keeping track of the footage and
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don't film anything you're not going to
use. But you understand that struggle.
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But we're feeding that machine. It's
getting media images. A Haunt now is
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only as good as its images.
I was not brought up as a media
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guy. I'm learning that, but
I've got a team who's way better at
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it than I am. I fumble
my way through media six. It's diligence
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over skill for sure. But yeah, the team here is amazing. But
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everybody has an amazing team. You
have to recognize it and give them the
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keys. So one of the issue
is giving the keys away, letting these
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letting other people do things. But
they might learn all that here and then
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go somewhere else. That's true,
they might, But how many people are
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going to flock to you because you're
willing to let them learn there and then
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willing to let them grow. That's
part of it. Why do you think
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that is the hall industry works in
shadows, not spotlights. We work in
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shadows not spotlights. We want to
push our talent into the shadows. I
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think that's the mentality, that's the
difference. Whereas if it's a stage,
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you're pushing the important people into the
light, and here the important people are
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in the shadows, and you gotta
flip that every now and then. Yeah.
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Today's episode was produced and edited by
me Philip Hernandez, with post production
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by David Swape and original music composed
by Chris Thomas. We're counting down to
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Halloween with daily podcasts, videos,
and events in our sixty one day Hauntathon.
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00:15:24.600 --> 00:15:26.519
Follow along at the link in our
show notes. Our Hantathon is made
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00:15:26.559 --> 00:15:31.159
possible through generous support from Gantum,
Lighty and Controls. Gantum illuminates attractions worldwide
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with the world's smallest intelligent spotlights.
See what you're missing with a free demo.
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Sign up at d'antum dot com slash
demo. That's gantum dot com slash
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00:15:41.039 --> 00:15:46.879
demo. Our Hauntathon team includes Daryl
Plunky, Emily Luis Rua Megan Spells,
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Gavin Burns and Omni Adventures, and
our content partners for this year include Attractions
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Magazine, Creepy Kingdom, Freaks of
Ajgen, hont Topic Radio, Kevin Heinbach,
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Mused On, The Adventures, Scare
Track, Sharp Productions, That Halloween
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Podcast, The Horror of Being Emily, The Scare Factor, and This Weekend
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00:16:08.159 --> 00:16:11.879
with Nick Pegliocchini. The best way
you can support us this Halloween season is
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by sharing our Haunted on with someone
you think we'll enjoy it, and to
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follow along to our Haunted on,
sign up for our weekly newsletter at hant
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Attraction Network dot com. We'll catch
you back here tomorrow and every day until
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00:16:25.080 --> 00:16:33.240
Halloween. Until next time, stay
scary. This is a Haunted Attraction Network production.
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00:00:08.519 --> 00:00:12.199
Dark Hour Haunted House in Plano,
Texas had new owners of this season.
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00:00:12.560 --> 00:00:20.640
That's coming up on today's show from
the Haunted Attraction Network. I'm Philip and
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00:00:20.679 --> 00:00:24.000
this is our sixty one day Hantedthon, where we're counting down to Halloween by
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00:00:24.039 --> 00:00:29.519
celebrating Haunted House is daily via videos, podcasts, and VIP in person experiences.
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00:00:29.800 --> 00:00:33.159
Since this podcast is only one part
of our Hantedon and we're focusing so
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00:00:33.200 --> 00:00:36.240
much on videos this year, the
best way to follow everything is by subscribing
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00:00:36.240 --> 00:00:39.679
to our newsletter at the link in
our show notes, or going to our
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00:00:39.719 --> 00:00:44.640
website at Haunted Attraction Network dot com
and clicking the Hantathon twenty twenty three banner.
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00:00:46.079 --> 00:00:49.359
Remember that the best way you can
support us this Halloween season is by
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00:00:49.359 --> 00:00:54.039
sharing our Hantathon with someone you think
we'll enjoy it. Okay, Today,
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00:00:54.560 --> 00:00:58.439
Alan Hopps used to be the director
of Dark Hour and now he's one of
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the owners. We sat down with
him to discuss what that change in role
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would be like and how it would
impact the direction of this staple in the
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hant industry. We got a little
deep in this conversation, so there is
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a little bit about the haunt itself, but as the conversation developed, it
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really became more of a masterclass about
haunt ownership. Okay, here's allan.
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I am Alan Hopps and I am
one of the owners at Dark Hour Haunted
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House. I have been the director
previously. My wife and I and another
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partner just purchased it in January and
we're coming up on our very first season
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as the owners. Exciting as the
owners, are you changing the direction or
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the feel of the heart traction?
Is that part of the plan. I
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think that the feel has changed for
our staff, but I think that the
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customer will only benefit from the change
in culture a little bit. I don't
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I had already designed the Haunt and
I was directing the Haunt, so obviously
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always happy with that direction. So
we're going to stay on that direction,
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but we'll be able to do more
and I'll be able to control the focus
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of where we focus on things in
order to get it exactly where I want
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it. Yeah. Speaking of that, let's talk first a little bit about
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broad Strokes. What do you have
planned for this Halloween season? I know
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that just myself personally, having visited
just last year during the summer and then
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coming in again before the hot season. I was shocked at how the entryway
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has changed and just so much has
changed in just that short amount of time.
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And I'm sure you have plans for
more for Halloween. I've been able
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to kick the doors off a little
bit in some areas. Literally, Yeah,
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instead of doing more, we're taking
the areas that were not the best
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and just bringing them up. We're
trying to bring everything up to the level
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00:02:51.919 --> 00:02:57.400
that we wanted to be. Scenically, scare wise, flow, story,
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00:02:57.800 --> 00:03:01.800
all of that is getting worked on
simultaneous, and our front of house end
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00:03:01.919 --> 00:03:07.479
is where you notice some of those
changes. Very theatrical style, theme park
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00:03:07.599 --> 00:03:13.400
style entry with a stage show and
whatnot. And I just think that those
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elements are going to prepare guests for
what they're getting into as far as the
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00:03:19.039 --> 00:03:22.840
show goes, and that's going to
help us move and process people in a
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better way and thematically. Of course, you're staying with the Cove, I'm
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staying with the Coven. I'm staying
with thirteen Witches. I want to get
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Dark Hour finished. Is any Haunt
ever truly finished? No, but I'm
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working on it. I have plans
for this set of witches that I have,
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and I want to get the show
to a certain level. I'll probably
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be there next year or the year
after, and then I'll kill a witch.
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And then once I kill a witch, then I'll be able to change
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out of thirteen witches. Each one
gets part of the show. It's one
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thirteenth of the show. I'll be
changing pretty much every year after that.
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00:04:01.960 --> 00:04:06.599
So guests that are coming again this
year after last year, what I think
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00:04:06.639 --> 00:04:10.000
to your point, you're saying you're
clean up scenes, so are they going
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to notice the same scenes? But
there were areas that were weak and we're
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making them very strong. And we
had some areas that just got skipped by
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the love magic wand and we're going
in. We're giving love to all of
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00:04:21.680 --> 00:04:27.399
those areas. Some areas, they
tend to be a little simpler than others,
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and we're finding ways to add something
even though the scenery is simple,
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add something to up the intensity.
It's not all details, not always the
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answer. A lot of the Haunt
owners tend to have their building and they
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work on the building and then it's, oh, yeah, there's going to
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be cast in here. Great.
But some areas we're really working on what
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is the cast doing while the guests
are doing this motion. We're really planning
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out the layout and the design to
get the most possible interactions. Can you
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give me some examples of that.
I think I noticed some things where there
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were it feels like there's always something
going on, and it's not always like
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you said something that's crazy complicated.
I remember going into an area where I
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was like, oh, it's clear
that I'm being surrounded by thorny root areas,
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but they're not. It wasn't a
huge expense item, but it gave
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that texture to the ceiling and you
felt like you were brushing up again,
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like you were trying to go through
a thorn patch. You're feeling it prickling
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you, and you're like, oh, it was cool. But one of
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those cool things doesn't break the bank. But I noticed it and it fit
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with the area. So that is
from I think it's Sleeping Beauty, where
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there's the big the witch summons the
big vines to keep the prints away,
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and she turns into it. She
turns into a dragon, and that's all
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done in silhouette, and so that
hallway is very much an homage to those
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thorns and just it's done in silhouette. So there's painting on the wall,
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and there's a little bit of glow
in the dark and that paint on the
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walls, and then there's black vines
painted on the walls, and then there's
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vines that we physically made in and
they do cage and close you a bit.
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And that's probably twenty four feet of
turns in that area. And that
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is one pedal of what we call
daisies. And the trick is the guests
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have to move more than the actors. So the actor is in the hub
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of the daisy. They're in the
center of the flower, and then they
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can get a scare, and then
the guests go around the pedal of the
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daisy and they come right back to
the hub. Same actor gets a scare.
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So I could put two people in
there for the buddy system. No
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one gets bored, no one's lonely. Did you see that? Did you
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see that? And they switch off, so they control that little area.
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But then that daisy might have six
seven petals, and then at the end
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you try to put an animatronic or
some kind of other interactive reward, or
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sometimes it's one pedal is shared by
two daisies, so they get hit on
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both sides. There's just that's the
kind of design stuff that we're doing it
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on purpose. We're doing it on
purpose, and we're laying it out in
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such a way where it's going to
work most of the time. Is going
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00:07:16.839 --> 00:07:19.839
back to what you were saying earlier
about cleaning up some of the areas and
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really just making the show complete.
Is that kind of what you're talking about
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is in terms of making sure all
of those daisy moments are well that and
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we also we had to retrofit a
little bit because when twenty when the pandemic
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happened, we took a year off. We took twenty twenty off and took
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it off like we're on vacation.
The pandemic was terrible, but every haunt
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once more time, so we took
that time. We really readd our story.
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We did not have enough time and
manpower to make the Haunt match that
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new story. So now we have
direction is just where to go. So
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the story is our direction tells us
where to go, and I'm headed there.
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00:08:01.920 --> 00:08:03.879
We're headed there, so you just
keep me down the path. Base
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00:08:05.079 --> 00:08:09.079
we're staying down the path. We're
adding Nordic elements to the Moss wife that
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00:08:09.279 --> 00:08:15.959
area because yes she's plants, but
she's also a creature from Norse mythology,
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00:08:16.480 --> 00:08:20.360
so we're adding Nordic elements and that's
going to look less and less like a
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regular greenhouse and more like a Norse
forest. We have one set of witches
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00:08:26.439 --> 00:08:31.319
who didn't have a lot of area, so we're taking area from another witch,
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and we're going to add a Medusa's
lair because it's the three sisters didn't
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have as much space as they should. And I when I was a kid,
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I fell in love with the clash
of the titans Medusa's lair, that
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rattlesnake sound and the fire and the
columns, and I want to do that
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in a haunt. The challenge there
is making full size statues, so we're
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working on that, and that's something's
happening in the background, and that won't
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even be out till next year.
This year, the Moss Wife got a
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new bone tree, this whole big, sixteen foot tall tree made of skeletons,
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00:09:03.120 --> 00:09:09.960
skeletons and moss, and that's a
nice visual and there's stuff hanging down
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00:09:11.080 --> 00:09:15.679
so it interacts with you. Okay, So let's seconding back just a tiny
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bit, back to the ownership switch. Tell me a little bit about that.
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Why did you decide to move from
creat directing into owning. I think
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every haunter has their retirement haunt in
their brain, you know. And I've
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got this hay ride plan that I'm
going to do one day down the road.
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00:09:33.080 --> 00:09:37.919
That's just it's very different, but
it's something that I could do and
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instead of that, maybe I'll do
this. Does it feel different on the
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day to day? It does feel
different? Everything comes to it does.
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It shouldn't feel different, but it
does, and it feels different in the
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most wonderful way in that, Yes, now I'm raising a child, but
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it's not a step child. It's
actually my child now, and that's a
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00:10:00.960 --> 00:10:07.519
big difference. And also the people
that I have worked with for years,
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00:10:07.559 --> 00:10:13.480
they're on board, were in step
they know that I don't have super giant
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00:10:13.559 --> 00:10:16.120
deep pockets like they know that,
Yeah, this year has to go well,
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00:10:16.720 --> 00:10:22.320
and we're all working towards that goal. My Stilt Beast has come here.
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00:10:22.399 --> 00:10:26.080
We're working on still Beast to make
sure Still Beast orders are done.
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00:10:26.240 --> 00:10:31.279
At this point. Yep, I
don't have any orders from trans World left.
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So that's because I had eight people
working on them for four or five
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months I have. I had the
staff to do it, and that actually
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00:10:39.320 --> 00:10:45.879
freed up my time. It's my
days used to be. Last year.
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I would leave here, get home
about seven or eight, go into my
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00:10:50.799 --> 00:10:56.279
shop at home where people were already
waiting on me, and I would work
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00:10:56.320 --> 00:11:01.559
with them until eleven when they left, and then I'd probably work till twelve
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00:11:01.679 --> 00:11:07.799
or one, answering email or YouTube
comments, and maybe I might have to
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00:11:07.919 --> 00:11:11.799
edit the YouTube video before I go
to sleep and then get up to come
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00:11:11.080 --> 00:11:22.320
to here again. Now, honestly, it's less work in a way because
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my evenings are my own, and
I have this awesome, wonderful team of
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00:11:26.360 --> 00:11:33.639
people who are really with me for
the journey, and I'm dragging them with
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00:11:33.679 --> 00:11:37.440
me. You're going to see me
people trams are tired of hearing me teach,
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00:11:37.159 --> 00:11:39.759
you know what I mean. I
love me, but I love teaching.
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00:11:39.840 --> 00:11:43.279
I love teaching, I love sharing, and you're going to see more
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and more of my team doing that
because they're coming with me. We all
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have that mindset of let's think outside
the box. Let's do what's good for
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00:11:52.080 --> 00:11:56.399
the industry is good for us.
What's good for the industry is good for
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00:11:56.480 --> 00:12:01.799
Dark Hour. So that's a thought
that I'm fostering with my people, whether
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00:12:01.840 --> 00:12:05.519
they stay my people or they go
off and do their own thing. Yeah,
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00:12:05.519 --> 00:12:09.039
I was gonna ask about because it
seems like it could be a good
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00:12:09.039 --> 00:12:13.840
idea to have a production studio and
you have work that comes in. That
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00:12:13.879 --> 00:12:18.279
way, you can keep a year
round team of artists because when they're not
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00:12:18.320 --> 00:12:20.080
working on stuff for dark hour,
they can be working on stuff for other
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00:12:20.120 --> 00:12:24.360
people. But you have access to
that talent, because talent is difficult,
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00:12:24.399 --> 00:12:26.879
especially in the hount house space.
Like you just said, talent is the
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00:12:26.919 --> 00:12:35.039
key having your good team. No, talent isn't difficult. Talent's easy.
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00:12:35.480 --> 00:12:39.200
The issue that the haunt industry has
I hate, I don't like saying anything
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00:12:39.200 --> 00:12:43.240
negative about the industry is the ego
at the top has to make room for
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00:12:43.240 --> 00:12:50.240
the egos all around them to rise
up and pass them. You have to
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00:12:50.279 --> 00:12:56.480
be prepared for that. You have
to be pull everybody up. That you
169
00:12:56.519 --> 00:13:00.879
can pull them all up. It's
only going to help. And there's so
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00:13:01.000 --> 00:13:05.840
many things. Well, I now
have ten people here doing what I used
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00:13:05.840 --> 00:13:09.279
to do alone. It's so nice
to have help. The YouTube channels.
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00:13:09.360 --> 00:13:13.039
I have a couple YouTube channels that
are going and one of them is about
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00:13:13.039 --> 00:13:18.720
to hit one hundred thousand subscribers.
I've got two folks here who edit video
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00:13:18.279 --> 00:13:22.879
pretty much. They leap frog editing
videos. Every day. We are filming
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three things happening in the Haunt almost
at minimum. We're gonna need more cameras
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00:13:30.159 --> 00:13:33.559
because we're out of cameras. And
then it's keeping track of the footage and
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00:13:33.000 --> 00:13:37.600
don't film anything you're not going to
use. But you understand that struggle.
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00:13:39.200 --> 00:13:45.639
But we're feeding that machine. It's
getting media images. A Haunt now is
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00:13:45.679 --> 00:13:50.679
only as good as its images.
I was not brought up as a media
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00:13:50.759 --> 00:13:56.200
guy. I'm learning that, but
I've got a team who's way better at
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00:13:56.200 --> 00:14:01.039
it than I am. I fumble
my way through media six. It's diligence
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00:14:01.120 --> 00:14:09.080
over skill for sure. But yeah, the team here is amazing. But
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00:14:09.480 --> 00:14:13.080
everybody has an amazing team. You
have to recognize it and give them the
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00:14:13.200 --> 00:14:20.120
keys. So one of the issue
is giving the keys away, letting these
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00:14:20.600 --> 00:14:24.200
letting other people do things. But
they might learn all that here and then
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00:14:24.240 --> 00:14:30.000
go somewhere else. That's true,
they might, But how many people are
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00:14:30.039 --> 00:14:33.200
going to flock to you because you're
willing to let them learn there and then
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00:14:33.240 --> 00:14:37.960
willing to let them grow. That's
part of it. Why do you think
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00:14:39.799 --> 00:14:45.440
that is the hall industry works in
shadows, not spotlights. We work in
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00:14:45.480 --> 00:14:54.120
shadows not spotlights. We want to
push our talent into the shadows. I
191
00:14:54.159 --> 00:14:58.480
think that's the mentality, that's the
difference. Whereas if it's a stage,
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00:14:58.000 --> 00:15:03.440
you're pushing the important people into the
light, and here the important people are
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in the shadows, and you gotta
flip that every now and then. Yeah.
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Today's episode was produced and edited by
me Philip Hernandez, with post production
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by David Swape and original music composed
by Chris Thomas. We're counting down to
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00:15:20.120 --> 00:15:24.240
Halloween with daily podcasts, videos,
and events in our sixty one day Hauntathon.
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00:15:24.600 --> 00:15:26.519
Follow along at the link in our
show notes. Our Hantathon is made
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00:15:26.559 --> 00:15:31.159
possible through generous support from Gantum,
Lighty and Controls. Gantum illuminates attractions worldwide
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00:15:31.159 --> 00:15:35.960
with the world's smallest intelligent spotlights.
See what you're missing with a free demo.
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00:15:37.279 --> 00:15:41.960
Sign up at d'antum dot com slash
demo. That's gantum dot com slash
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00:15:41.039 --> 00:15:46.879
demo. Our Hauntathon team includes Daryl
Plunky, Emily Luis Rua Megan Spells,
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00:15:48.039 --> 00:15:52.879
Gavin Burns and Omni Adventures, and
our content partners for this year include Attractions
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00:15:52.919 --> 00:15:58.200
Magazine, Creepy Kingdom, Freaks of
Ajgen, hont Topic Radio, Kevin Heinbach,
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00:15:58.639 --> 00:16:03.399
Mused On, The Adventures, Scare
Track, Sharp Productions, That Halloween
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00:16:03.440 --> 00:16:08.039
Podcast, The Horror of Being Emily, The Scare Factor, and This Weekend
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00:16:08.159 --> 00:16:11.879
with Nick Pegliocchini. The best way
you can support us this Halloween season is
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00:16:11.919 --> 00:16:15.240
by sharing our Haunted on with someone
you think we'll enjoy it, and to
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00:16:15.240 --> 00:16:18.759
follow along to our Haunted on,
sign up for our weekly newsletter at hant
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00:16:18.840 --> 00:16:25.080
Attraction Network dot com. We'll catch
you back here tomorrow and every day until
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00:16:25.080 --> 00:16:33.240
Halloween. Until next time, stay
scary. This is a Haunted Attraction Network production.

























