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Dark Hour Haunted House is bringing back Love is Blind
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for Valentine's Weekend, but this time with a new interactive
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mechanic that turns traditional black light haunt into a choice
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driven experience.
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Welcome to the show.
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I'm Philip on the Hunt Attraction Network show. We bring
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you the news and stories you need to prepare for Halloween.
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This podcast is just one part of what we do.
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You can find videos, articles, and our free weekly newsletter
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linked in the show notes. Dark Hour Haunted House in Plano,
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Texas will run Love is Blind on Friday, February thirteenth
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and Saturday, February fourteenth. Dark Hour previously offered Love is
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Blind as a traditional blackout haunt, but the reception was mixed,
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so building on their previous successes with the Dead By
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Dark Hour series, the team set out to resurrect Love Blind,
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drawing what they have learned from those.
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More interactive events.
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The core mechanic for this year's Love is Blind centers
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around a glowstick that both helps and hurts. Guests need
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the light to see where they're going, but monsters are
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drawn to it, so if the light is visible, actors
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respond If guests hide the light by covering the glow stick.
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The monsters have passed them by, but then they can't see.
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Today I'm joined by Alan Hopps, and we're learning all
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about Love is Blind and why he wants guests to
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interact with the world as part of the design, not
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just react to the scares. Here's Alan, Alan Hopps, the man,
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the myth, the legend that.
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Is that's excessive. I've just been around a while as all.
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We're speaking because you have a Valentine's event coming up,
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tell me about what you are planning.
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Okay, many years ago we had our Valentine's Day event,
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Love is Blind, and that event was way before we
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did Gamify Dead by Dark Hour. It was just a
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lights out, haunted house with a glow stick, and it
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was mildly successful, but we actually got more complaints because
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we're known for our set work and set design and costumes,
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and for any show that's known for that, a blackout
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show is anti climactic or unreboarding. A lot of enough
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customers made note. We change it into a zombie show
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that we called Fever, which was good. We did that
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for a while until we stopped doing that. In the Pandemic,
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we just stopped opening as much after the pandemic. So
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in wanting to do a Valentine because this is a
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the Golden Valentine's here Friday thirteenth, Saturday fourteenth, every haunt
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should be open. So because of that, I wanted to
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do something a little special, and I thought that bringing
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back Love is Blind would be a good way to
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do that, and combining it with some of our Dead
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by Dark Hour mechanics that we've done in the past,
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and we tested a mechanic that worked really well in
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our December show sleigh Belts. So that mechanic is that
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they get the glow stick and as they're going through,
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the monsters are of course drawn to the glow stick.
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If they make an effort to hide the glow stick
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and not let the light come out, the monsters will
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pass them by because they didn't see them. So that
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means if there's a monster in hiding, they're going to
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start making noise as they come to you, and then
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they can kind of you can hide that light, but
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then they might see someone else and go after them.
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And I think the whole concept of this is that
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hopefully people are coming in couples. I know we'll have
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a large amount of couples, and I think we'll get
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some of those situations where in order to distract the
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monster from your so you know, you will let your
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light shine a little bit and then the monster gets
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drawn off of them to you. That's the dynamic that
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I really want the actors to play with. We've had
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some really cool stuff where in the past we did
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the Banshees for our Saint Patrick's show. We had a
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mechanic there where if you weren't moving, they wouldn't see you.
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They can only see you if you're moving, and that
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really added some intensity and some you know, just a
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fun dynamic in the show. And I think this whole
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hide the light, which you really need to guide yourself,
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you know, but if you then if you release that
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light and you know you can see well enough to move,
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then the monsters are really going after you. Every blackout
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show is kind of oh, the glowstick just draws the
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monster to you. Yes, let's use that and let's you know,
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then give them a way to hide that light, cover
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it up and they're in the dark for a bit,
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but then the monster can't get them.
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I really like the idea of adding an element that
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allows you to play on the concept of a date
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night specifically too, where it's this is meant to be
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not just an interplay between the actors, but it's meant
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to also be an interplay between the people going together
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in groups.
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Yeah, yeah, again, this is a dead by Dark Hour
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show in that the we've made creatures called the Red Ones,
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and they have led the eyes so you can see
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them coming around corners because their eyes are like headlights,
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so you can tell when they're in the area, when
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they're coming, and if they're about to sticker. You know,
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someone in the back of the group, but the light
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shows up in the front, you know they It's a chance,
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a chance, it's a chance to play. And what I
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love about the Dead by Dark Hour format in general
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is that it gets people who are really used to
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haunted houses and maybe they're a little jaded, it gets
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them back into it. I think that there's a need
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to have the audience interact with the world in more
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than just a I get scared or I don't wait,
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that's right.
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Yeah.
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If you sit there and you watch a chainsaw exit
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at a haunted attraction, get you watch some people are
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scared and they run. But what is really revealing is
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the ones that just don't yehause there's no negative consequence
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to not running from the chainsaw help me. Yeah, yeah,
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like I'm gonna, I'm gonna walk out of here at
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a reasonable pace because I respect what you're trying to do.
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I'm not gonna make you feel bad, but I'm I'm
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I'm too fat to run. Also, let's you don't do that.
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In the past, most of the off season events have
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just been blackout. I mean that's like the industry standard.
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It's just turn the lights off and oh it's a
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new haunt.
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Now, Yeah, there's less input and you know, what are
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you changing as far as input goes? Yeah, and in
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this case, it's a it's kind of a game mechanic.
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I think that's something that haunts are going to play
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with these different techniques. And the Dead by Dark Hour
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show is its concept is that the killers can kill you,
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and they kill you by putting a sticker on you,
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and each killer has their own, so you end up
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with people who don't want to get killed and they dodge,
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and then you get people who they want to be
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killed by everybody because they want all the stickers and
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even sell a poster in the gift shop that they
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can stick their stickers to as a memento. Yep, yep.
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It's finding new ways to do this mechanic, like with
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the lights, like with the monsters not seeing you if
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you're not moving. Has been a lot of fun. It's
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a lot of fun for the actors. It's a lot
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of fun for the audience. And you know, I've learned
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that they can only remember two rules at a time,
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two at a time. They can remember two at a
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time and make whatever those things are look very different.
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That's about it. And you have to do a video
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to introduce them to it. In the front. We play
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that in our lobby, and we played in the first
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room just in case it didn't catch. One of the
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lobby plays through. And it's a pretty good way of
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conveying the information. My audience is now rather informed on it.
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If we do these enough, I have that I have
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a core group of about four or five hundred who
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are going to come to every show, every off season show,
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and now they know exactly what to do.
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Yeah, I was that's gonna be. My next question actually
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is like how are you operationally handling it? And it
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sounds like if you have a good amount of repeat people.
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They know that there's something they can do to interact,
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and then they're just waiting for you to explain what
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this version of the rule of mechanic is.
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For our holiday show, I was out by the queue
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and I'm talking with somebody and there was like five
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or six young ladies and all at the same time.
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They were like two groups from going in. They all
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pulled the hair tie off their wrists and they put
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their hair back in a ponytail, and I'm like, are
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you ready for adventure? They're like, now the stickers won't
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get caught in their hair. So they knew, you know
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what I mean. So they had been here before and
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they knew the mechanic and they were kind of prepared,
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which is you can't ask for more than that. As
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far as that's an interactive audience who has made decisions
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ahead of time based off of the dynamics of your event. Ye,
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that means you're in their head and you're affecting their
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everyday life. That's awesome. It was just really cool to
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see of how invested the people were, and you know,
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the more of that I think that you can do,
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the better.
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It's just fascinating to hear the evolution of this too.
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I think there's a lot of listening involved, like you're
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watching as well, but you're also paying attention to cues
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from the audience to really understand what they're resonating with,
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and I.
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Want to understand what involves them. I think one of
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the hardest things we have to do is kind of
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make people give a damn about what we're doing and
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make them care about why we're doing this. And it's
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not my story. It's not you know that you should
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just support haunted houses all the time. It's that I'm
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going to find a way to wake up your soul
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and yes, make you feel hunted a little bit, make
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you feel a little more awake and alive. And that's
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so huge to what we do in actor training all
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the time. I say, an antelope never feels more alive
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when it just escaped a lion. That's when it feels like, yes,
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life is good, I'm alive. And you want them to
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have that feeling in your haunted attraction. They escaped, they
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got away, they did it. And what mechanic can I
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add to play with that. In the Dead by Daylight
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video game, they have where a character can get taken
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out of your group and they get hooked. They get
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hung on a hook somewhere and you have to go
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find them. And that's a mechanic that we're working on.
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It's actually a lanyard, so you can stand them on
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a one foot box and then you put a lanyard
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on their neck and it looks like the hook is
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coming out of their chest because you put that lanyard
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on them, and if their friends want to get them down,
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they have to take the lanyard off and hang it
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on the hook beside it so that the killer can
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go get the next person. But then you have to
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move them forward into your show so that the group
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comes to get them. And so that's a mechanic we're
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going to try and work in and it might be
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for Valentine's we'll see.
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So that's Love is Blind and some of your future
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plans zooming now a little bit. We're coming up on
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transworld now, and of course this is when haunts are
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thinking about their seasons and on this year. In your opinion,
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what are the big things haunted houses need to be
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thinking about? Is they going into twenty twenty six?
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Boy? Right now, the world sucks. I'll be honest with you,
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it's how divisive is the world at large. There are
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two camps of people, and there's probably multi mini camps
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within those two camps, and we have to think about
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I have a this is a hard word to use
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because it has a connotation now, but we have to
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kind of make a safe space where everybody can come
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and have the brand of fun that we're giving. And
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I think it's important to not have a message. I
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think it's important to not your brain doesn't have to
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do anything but come to my haunted house, get chaste
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and survive, you know. And that's the message. It's haunted
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houses are easier and better than the real world because
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I label the bad guys. All the bad guys are
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in a mask. All the people who are going to
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come after you, I'm paying them to come after you,
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you know, And you chose to be here. What a
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lovely labeled world it is inside of a haunted house.
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And I think getting that message out to people that
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they can kind of take a brain break while they're here.
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But I also think there's things in twenty twenty six