WEBVTT
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Universal is launching year round horror in Las Vegas with
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Horror Unleashed, a one hundred thousand square foot attraction opening
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August fourteenth at Area fifteen. But can Universal seasonal HHN
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formula work in a permanent haunted space that is coming up?
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Welcome to the show. I'm Philip and on the Hot
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Attraction Network. We bring you the news and information you
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need to prepare for Halloween. This show is just one
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small part of what we do. Our best coverage is
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in our free weekly email newsletter, so check for the
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link to that in our show notes. Today. Universal's Horror
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Unleashed is its first ever permanent horror attraction, promising four
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hundred houses, themed bars, and immersive horror experiences in the
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heart of Las Vegas. Unlike Halloween Horror Night, so this
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venue will run year round with the rotating selection of
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IP driven haunts and a focus on ever breaking the immersion.
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On March twelfth, during the Tha Stories from the Fringes series,
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the Universal creative panel shared insights into how they're designing
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or Unleashed to keep guests coming back every season. This
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episode features an edited recording of the panel discussion. I
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mostly just took out their ums and pauses and focusing
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on their design philosophy challenges and what makes this project
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different from JGEN. The full description is in the show notes.
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Are you ready? Here we go in three two one.
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Horror Unleashed is a ten thousand square foot warehouse rising
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as we speak out of the Nevada Desert that is
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going to be home to four immersive walk bars, themed eateies,
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themed retail all under one roof. This is leveraging our
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very successful Halloween Horror Night's content for a new year
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round activation and tickets are in fact on sale now.
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This is also one of our first new ventures for US.
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New Ventures is an exciting new part of our business
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that you might have heard of. Our universalis part also
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happening right now in Prisco, Texas. And so as we
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are covering the light, so too we must cover the dark.
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But let's fee a little gloose into what's going on
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in Las Vegas.
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Bringing the part of life for Universal is very meaningful
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because Universal's branded the Auto.
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Universal Correlation is a brand new immersive experience.
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This is a test of courage.
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This is a place you want to go your friend
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to show them that you are strong enough to place
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your fears and.
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Lived at tea that the corect Warehouse in Las Vegas.
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Ancient artifacts have been brought.
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In and collected and their cursed energy has been contained
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within this warehouse.
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It is going to provide four amazing immersive quantit houses.
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They put you right in the middle of iconic and
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terrifying scenes. We're also going to have really unique cutting
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edge entertainment retail dining experiences.
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When fans walk through the front door of Universal Horror
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on leash fulaspheas, they're going to enter a newgal NiFe
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anything they've ever seen before.
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It's going to be exactly what you wanted to be
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as a fan of horror, or even as a catitu
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or fan of horror, or just looking to have a
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good time out in Vegas.
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This really is the place where horror comes to lest
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year round.
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When you step foot inside this building, you're going to
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have the most immersive, most horrifying experience in your entire life.
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Okay, great, We've got some new faces and some familiar
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on so I'm going to welcome to the stage Abby Finnett,
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Corey Shirt and Sean Shirp. Well, all right, so for
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everybody who sat through my very long intro earlier today.
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You know that a Universal creative our titles tend to
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have a lot of commas, so rather than possibly butcher them,
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can just go down the line very quickly.
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What your role is at Universal? Hi, I'm happy, Bannan.
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I am the show predacer for Great High Hollywood.
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I'm the show preducers specifically for seventy four on.
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Yeah, I'm Corey Sure, I'm architect and a senior design manager.
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Excellent. All right, So I am again perhaps too close
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to this so as moderating this, it feels like quite
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a family reunion for us. I'm just excited. I'm also
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very curious. I worked on the front end of this project,
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so I'm also dying of like, what does it look
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like today? What's going on now? So let's talk a
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little bit about the decision to make a horror destination.
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What do you guys think maybe going down the line
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makes horror so evocative and such a great potential year
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round destination.
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It's the excitement of it.
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You know, you don't know what you're going to get.
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I think people like to enjoy beings here but in
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a safe environment. Hence the parks and roller coasters, and
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this is just a much more extreme version of death
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corns makes perved sense, do you think?
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I think I have this theory that haunted houses are
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the original immersive experience. Right.
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Let you talk about any theatrical experience.
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The whole goal is to get the guests and audience
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to connect emotionally.
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If you're watching a movie, you want to cry, you
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want to feel joy, you.
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Want to feel sadness. But when you're talking.
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About four, you want them to feel afraid, and that
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fear feels good and people like being afraid, and I
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think that's what makes horror that immersive theatrical experience, and
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that's what makes it possible year round because fear is
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not seasonal.
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There's something that we can experience three hundred and sixty
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five days.
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Year and then, just to build on what Sean said,
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the storytelling and the suspense for me is really key
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and being able to capture that and one footprint year
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round is really exciting, especially for a pretty universal as
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there mm hmmm.
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So as we early on, we were kind of looking
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at the early design principles and I think I definitely
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carried through the things we sort of landed on were
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spectacled world class spectacle, spectacle being one of our pillars
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social scare, and how fun and delicious it is to
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sort of the social barriers break down if you're kind
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of like somehow running and grabbing a stranger and like
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gott to get out of here, and that's very powerful.
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And then the third thing being variety and making sure
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that we can keep this very fresh and as of
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the moment and new as hallween Hornites feels every single year,
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with new houses every year. Sean, maybe you can talk
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a little bit about going from our very successful Halloween
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Hornites into this new universal Horror unleashed. What are the considerations.
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I mean, Halloween Hornites, as we all know, is just
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insane successful, right, and it builds upon an insanely successful
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industry of haunts that is just across the entire nation.
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You go to any major city in the US and
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some major cities overseas now and haunts are a stable.
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But there is a piece that's kind of missing, right,
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Like even at Halloween Horrnites, you're walking into Universal Studios
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roller coasters, maybe Hogsmeaves is in the background.
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It gets even worse when you're at a local high
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I don't know if you guys have never been to
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a local hank, But you spend time standing on the
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sidewalk in the cold, like in.
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The middle of the night.
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You get long, you walk through a mall in order
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to get to where you're going. You want a place
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to hang out afterwards, but you get kicked out and
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you're just in the parking lot with your friend.
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Well that was kind of fun.
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You got a drink and talk about this.
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No, you can't get in your car and go to
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separate park.
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There's this dream I think that all.
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People in the hot industry have had, including us in
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Universal and the creative director TJ.
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Mattorino.
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I don't know if you guys know TJA.
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He was in that clip.
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He was a home haunter forty five years ago.
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He's been doing this forever.
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And that dream is being brought to life here.
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And the idea is really simple, never break the immersion.
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What happens when.
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You walk into this space.
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From the moment you walk into the moment you walk out,
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you are completely immersed in that world before one overarching
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storyline that connects all of the houses as well as
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the space in between, interactive characters that bring out storylines
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that you would never get when you're just trying to
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wander through.
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The streets of Universal or going through a parking lot
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and Mike, what happens when you take all of that
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and you give guests a place to go before and after,
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because that's part of the scare, right, the best part
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of the scare is that suspense.
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Let's do that.
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Let's hang out right before we go into the house
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and talk about it. Let's go into the house, let's
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get terrified, and then when you leave, have that moment
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of Catharsis where you.
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Can hang out with your friends and God.
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Wasn't that amazing when Jack jumped out at me or
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when this thing fell or this huge crack happened, and
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that experience together afterwards is that recap solidifies that memory.
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It makes it special.
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You get to do that.
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Over and over ere a leash. Every time you leave
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the house. You get to recap.
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Every time you leave the house, you get to.
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Think about the next one that's coming up.
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And that's what makes it special. This one continuous immersive experience.
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I think it's it's the dream coming in life.
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Okay, I know all about this, and I still I
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got mus Bumpsy, something are gone.
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He's so passionate about this, you can't tell he's really
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what a team, So may transition a little bit.
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So, Corey, I have so many I just adored working
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with Corey on the early part that I have such
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a vivid memory. We have like a core and shell
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that was sort of defined, and we were really trying
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to like, how you fit this, how do we do this?
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How you do this? And just to speak to the
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discipline of facility design and also the brilliance of you, Corey,
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you have like a lightning bolt thought that sort of
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I think became sort of the heart of this attraction
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and how these things fit together. So again, just your
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biggest fan. As we are looking at this, you know,
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a lot of this was business as normal for us.
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We're building in traction somewhere, and at the same time,
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a lot of this was completely new. We're in a
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new venture. This is a new space, a lot of unknowns.
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So how is this similar to our day job designing rollercoasters,
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and how is it different?
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Yeah?
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Yeah, I think in the case.
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Of Las Vegas, right, we're now in a new.
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Footprint for us, leaving our Orlando or our Hollywood kind
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of home bases and engaging in a new new.
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Location, Las Vegas.
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In this case, of course, we're looking to our partnership
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we land with Area fifteen. If you haven't been known,
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I'm sure, but you have exceptional partner for us. They
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really share that commercive kind of culture and environment that
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really will elevate our experience as much as offer that
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kind of balance for us and being a partnership with
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them and making sure that that it's held both of
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our kind of brand standards that way.
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So exceptional partnership for us there. But they did give
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us a box, so that is the.
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Thing, right.
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But one of the things that we had in working
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through the program was trying to be able to make
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sure that the architecture inside of it or the design
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orientation of that really kind of carried through some of
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those storylines that Sean and the team had kind of
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brought and are pushing to kind of bring to bets.
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That's the table there.
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But of course we have new jurisdictions building officials that
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are looking at us and saying like, what the hell
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are you here? Is the word maze that throws everybody
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off the charts, right, Like excidd we landed towards some
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other words that maybe we're more amenable to our building
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official partners, and even with our design partners, we found
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that a lot of them had never even been to
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following more nights, So we're starting from square zero with them,
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and it's like, let me talk about this day's we're
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also gonna call it a house.
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We're gonna tell you about.
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How you're gonna exit it safely, We're gonna tell you
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about how all these things happen, and really building on
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some of our entertainment archives with decades of legacy conk