Sept. 1, 2023

Day 1: Fright Fest at Six Flags Magic Mountain

Day 1: Fright Fest at Six Flags Magic Mountain

The Creative Team from Six Flags Magic Mountain shares their nightmarish plans for the upcoming 30th anniversary season of Fright Fest.

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The Creative Team from Six Flags Magic Mountain shares their nightmarish plans for the upcoming 30th anniversary season of Fright Fest. Panelists include Michael Ostrom, Entertainment and Events Manager; Scott Ramp, Prosthetic Designer and Artist Mentor from The Scream Team; and Mark Wing, Six Flags Magic Mountain Entertainment and Events Sr. Creative Supervisor. This was recorded live during Midsummer Scream on July 30th.

Follow our 2023 Hauntathon here.

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The Conjuring and saw X are coming
to six Flags Magic Mountain this Halloween season.

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That's coming up on today's show from
the Haunted Attraction Network. I'm Philip

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and this is Day one of our
sixty one day Hauntathon, where we're counting

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down to Halloween by celebrating haunted houses
daily via videos, podcasts, and in

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person experiences. Since this podcast is
only one part of the Hauntathon, the

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best way to follow everything is by
subscribing to our newsletter at the link in

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our show notes. And remember,
the best way that you can support us

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this Halloween season is by sharing our
Hauntathon with someone you think we'll enjoy it.

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Today, we'll hear from the creative
team at six Flags Magic Mountain about

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the design process for this year's FrightFest
and their expansion into ip with mazes based

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on the Conjurine and saw X.
This panel was recorded live during Midsummer Scream

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on Sunday, July thirtieth in Long
Beach, Enjoying. Welcome to the stage,

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Manager of Entertainment and Events for six
Flags Magic Mountain. Michael Ostroum Entertainment

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and Events, Senior Creative Supervisor for
six Flags Magic Mountain, Mark Wing and

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prosthetic designer and artist mentor at the
Scream team for Six Flags Magic Mountain,

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Scott Ramp, what's up, Midsummer
Scream. How y'all doing today? All

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right, well, it sounds like
there's a lot of you. I can't

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really tell. These lives are pretty
bright, but that's great. Y'all are

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here to celebrate the thirtieth anniversary of
FrightFest with us. So we're not here

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just to announce an announcement today.
We're gonna by the end of this event,

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we're gonna tell you everything that is
happening with Fast in twenty twenty three,

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so you have all the details by
the end of our presentation. So

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again, my name is Michael ostraum
On the entertainment events manager. I'm Mark

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Wing thirteen years, that's creative director. Are you rich? And I'm Scott

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Ramp and I've been there all thirty
years doing the makeup. All right,

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let's get this started. So we
wanted to go back and talk a little

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bit about the origins and the history
of Fright Fast and started way back in

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nineteen thirty three, nineteen ninety three. I shouldn't say way back, sorry,

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Scott nineteen ninety three. But Scott, once you tell us a little

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bit about those first years when you
when you were around. We'll come back

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a little bit later to show I'll
talk about how the makeup started. But

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essentially I've been doing this since nineteen
ninety three when it first started, and

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it was a very small event and
it has grown exponentially as it's gone along,

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and still have art techniques, so
of our talent, so of our

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makeup artists. Look at baby Scott, there's some baby pictures of me in

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there. Yah. Yeah, I
was twelve, Scott. You want to

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tell us a little bit about the
first iterations here of our This is actually

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our very first first year and this
was our very first clown, and it

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was an actor by the name of
Dave Baker, and he was Bluebell.

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And then there's the one on the
bottom left with his eyes. He was

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a little iteration a couple of years
later. But that was our very first,

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very first Gotham City, back before
it was DC Universe, and Dave

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was our very first clown. And
from that point on we figured out that

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clowns work. Clowns are scary,
so we that's become sort of a thing

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for six Flags and a thing for
me. So hey, yeah, a

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lot of people don't know that.
Obviously, Freyfest also started as a little

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haunted house. If you're familiar with
the parting lot, our overflow lot used

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to be an old house of sort
kind of reminiscence of what we did now

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with Willoughby's. And so it started
out there and grew the next year even

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bigger. And that's when an officially
years started in nineteen ninety three. So

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yeah, started from one house to
many many now many manymore. You can

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see here on this slide a lot
of the progression and what we've done with

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Scott and the Scream team and character
development and Mark, why don't you talk

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to us a little bit about your
process with creative, with our costume design,

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character development and well, yeah,
it all starts obviously with an idea.

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We also look at what's big and
happening that year. For some of

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the characters that you see in the
concept wise all of them have come to

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fruition. We have our ring Master, and it's not a boy anymore.

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She is a lady, yes,
and she's in the crowd house right now,

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actually performed by an amazing cast member
by me Eva. Obviously, our

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Leviathan which we introduced still last year
with our in Devil's Triangle area and located

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in the main gate area and then
dead Zone obviously was a popular area when

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we announced that one. And that's
our cyberpunk themed area with light up elements

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and all different types of fun things. And a lot of those light up

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elements and innovation also came from one
of our makeup artists as well over the

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years. And I think she's in
here, miss Antonita Anderson. So yeah,

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I think we got a few makeup
artists and part of our tech crew

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here. So thank you to all
you guys out there for pulling this all

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the other. Yeah. So yeah, like everything else that starts with an

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idea, we go do a concept. Sometimes it's many ideas. One of

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the things that we take pride in
with us Magic Mountain is that we bring

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our creative team is actually made up
of our cat our cast members, our

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texts are what's called makeup artists,
and our costume folks as well, So

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we work as an amazing team that
is our creative team, and I'm proud

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to say that. And a lot
of the ideas also come from them,

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and we create some unique entertaining creatures
and attractions. So yeah, there's some

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concept art here that you guys all
work together on in the in the past

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and something. Yeah, and we
also get to work with some amazing companies,

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So a shout out to all of
the companies, including Little Spider Creations,

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might go to let's call it,
Oh my gosh. There's just been

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so many over the years that we're
excited to work with and thank you guys

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for being a part of it in
our history. So thank you guys.

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We'll have some more to talk about
with that a little bit as well,

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so I'm excited about that. So
Scott's let's move back over to the makeup

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side, and I want to talk
about some of the progression that you've led

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here at the park and uh and
some of the your design technique and what

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inspires you and that kind of thing. The makeup. The makeup is the

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one thing that makes Six Flags different
from a lot of the other events because

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we I make prosthetics. That's what
I do for a living. I make

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prosthetics. So all of our characters, a very large percentage of our characters,

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especially all of our walk around characters, are in prosthetics, they're not

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in masks, they're not in ordinary
makeups, and that little thing right there

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makes a world of difference. And
I've also prided myself in the fact that

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as we've gotten further along, all
of the makeup artists that I've we've been

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able to bring in, we've become
such a good team that people come up

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with different ideas, we share ideas. We you know, I've taught this

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for thirty thirty something years. I'm
also like, I'm really proud to say

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that some of my makeup artists over
the years that have come and gone with

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us. One of the girls that
first started with me as a student of

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mine, she wasn't even a makeup
artist, and I trained her. She

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went on and won an Oscar for
Best Makeup. And we've had several people

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that have won Emmy's one of them
even on the bottom right there, Mo,

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We've had several people that are Emmy
winners. So if you were work

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with us up at Six Flights,
we're sort of Oscar and Emmy winning training

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ground. Yeah, not bad,
not bad, And it's a lot of

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fun and it's it's really the it's
a combination. Like Mark said, it's

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a combination of the designers and the
the the operations people and the talent,

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and sometimes the talent come up with
an idea and an artist works with it

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and before you know it, we're
like, well, one of our people

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in here tonight, Haiti, she's
she's in a different outfit tonight. But

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one of our still ladies came up
with their own wonderful character. And this

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year there's gonna she's gonna have a
twin, so that's gonna be even better.

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So we have all that's just we
have a we have a great bunch

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of people. We started out very
uh you know, way back when thirty

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years ago, with with still with
using prosthetics, but using hands and fingers

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and rubber mask grease and sponges and
messy missy messy stuff in a little trailers

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outside and all that kind of stuff. And it's as it's gone on,

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we've gotten better and we've gotten air
bush stations and our makeup area was designed

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for us. Actually with all our
of our electric and and airbush compressors and

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everything else, we've we've done some
that we've come a long way from this.

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Most of these are from like ninety
three and ninety four, So you

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came a long way from using the
ketchup bottle there on the bottom right corp

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we used to put it. We
used to put blood in ketchup bottles because

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it was easy to fake blood.
Obviously fake blood. And we we even

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back then had yellow bottles for the
mustard that we made a little kind of

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a bus thing. So, yeah, it was a bad day in the

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break room when you guys confuse those
things. Yeah, yeah, my hamburger

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tastes weird. So now we're moving
forward a little bit and you can start

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to see some of our more recent
characters. And what Scott started to allude

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there too, is we really pride
ourselves on allowing our our and collaborating with

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our talent to create their own personas
and really embody these characters that they want

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to. And I know there's a
few of you out there right now.

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I think, yeah, I say, I saw a company all coming in.

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But working hand in hand did these
people to develop these iconic characters has

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been a real recipe for success for
us. So we're we're happy to give

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the opportunity to for up and coming
people who want to get into acting or

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who just want to get into the
horror industry to you know, really cut

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their teeth in it and learn and
learn something new and work their improvisa improvisational

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skills and all that kind of stuff. It's very true. Like I've been

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doing this for now thirteen years,
and I've seen little kids when I want

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to come work for you many years
ago, and they're now working for us

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as adults. We have families.
We had a great family called the Lack

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of Booze who were amazing a walk
around team together. So it's a big

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family at the park. And I've
been doing it so long that I've seen

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people come through that now I'm meeting
their children and their children are working and

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it gets it gets pretty bad when
there. It's like you did my grandpa

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for me, and me and Mark
were some of those. I know.

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That's the other things like I think
I think Mike said that when he first

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came to Fright first he was like
a little kid, you wanted to be

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a slider, And I'm like,
I feel old, Yeah, no more

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sliding for me in my future.
Unfortunately he can't handle it anymore. But

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now we have a wonderful time with
the working with the talent and really putting

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it together. I mean, it's
a it's a it's a process. Any

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of you that's ever seen how we
do it, it is crazy back there.

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If anybody ends up with our VIP
tours or something like that, we'll

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take you backstage and show you how
all that stuff is done. But it's

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it's pretty insane. I think we
have a whole bunch of YouTube videos of

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probably too. I think no,
there's at least three of them out there.

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Definitely some really good ones from some
of our original cast members and stuff

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like that. And then our innovations
over the years, which I'm very proud

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of that we've innovated, like as
an example, our Nightmares area, which

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we just celebrate our tenth anniversary last
year with Nightmares, and a lot of

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people don't know this, but obviously
Nightmares is the very first chromodepth three D

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scare zone, not amaze, but
a scare zone. So it's it took

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some challenging when we started developing it
and testing it, and we were in

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teams a lot of black lights,
a lot of black lights. It was

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a reality check, to be honest
with you. But over the years it

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started from it's like lime greenie color
to now really detailed amazing stuff that our

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makeup artists produce. And we have
a whole black light room dedicated in our

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macrop room just for these locations because
it's such a popular effect. A couple

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more iconic characters that you guys have
developed. I think people notice thees once

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and all of those, all of
those farmers in there, came up with

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their own creative stuff, worked with
worked with us. Talk to Mark had

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an idea, passed it by him, passed it by me. We we

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came up with all these things together. So all these people this is this

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is I like to say, what
makes us so special? Yeah, this

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is there, and character say,
okay, we throw this on. You

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know, we actually do a lot
of creative development. Example Lorraine. Lorraine,

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she's an icon and you guys will
see her out in the outside.

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I'm at our booth later today.
But it started as a little haggard orange

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dress bob cut, which to the
fabulous thing she is now so and if

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you if you see her at the
booth today, she looks more like a

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typical which but when she's in nightmares, actually she's glow in the dark exactly

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and Giovanni, an amazing new artist
that just started a couple of years ago

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with us. He developed he's doing
her makeup for this weekend. And the

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detail, I'm telling you, the
detail blows. It's our equality. I'm

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super, super, super proud of
the artists that I have working with us.

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Yeah, shout out to all of
them in the back right now,

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you guys. All right, So
now we're gonna start getting into a little

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bit more of our present day.
So I'm happy to announce that this year

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we have the most nights of Fright
Fest ever, thirty nights of Fright starting

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September eight leading all the way to
October thirty feet So we'll be open some

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Thursdays starting the end of September this
year, and and we'll love to see

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you guys out there, more times
for you to come visit us. All

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right, So we're gonna jump back
to again the present. So we've got

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some returning haunted houses this year,
Vault six six six, Willoughby's resurrected Sewer

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of Souls, Aftermath two and Truther
Dare and do you mind we can talk

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now? Yeah, yeah, so
a a lot of you, we've heard

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your thoughts. We paid attention,
and this year Truth or Dare is becoming

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a whole new concept and it's thanks
to our amazing technical team, our supervisory

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team that are also here. Special
shout out to Trevor. I know you're

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in here, but it is getting
a whole new enhancement and we're super excited

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to share it with you. We're
not going to go into detail because you

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want to surprise you, obviously,
but it has a new whole new villain

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and some really cool stuff happening inside. We're excited about it. Also returning

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this year are six seven excuse me, our world famous scare zones here.

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We've got Devil's Triangle, Territory,
Twisted Carnival, the Dead Zone, City

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under Siege, Nightmares, of course
an Exile Hill so we can all visit

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Innocence back up on Exile Hill and
she could freak you all out like she

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does me. She's not sneaking up
on me right now, right No,

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she might be playing with Oliver and
the And then just a quick little note

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too, obviously it's our thirtieth anniversary, it's our big birthday, so there's

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some characters and stuff that we're gonna
pay a little amsh too as well,

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which we'll get into shortly. All
Right, I think this is probably the

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part you guys are the most excited
for him, and I would i'd be

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correct, and assuming that we got
the all right, So here we're gonna

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let you know what's new for twenty
twenty three. Yeah, brand new icon

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character, Nightmare. So it's just
a rough sculpt. It's just the rough

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sculpt. That's a that's a rough
sculpt. But it's an amazing rough sculpt,

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let me tell you. Obviously.
Yeah, I did the concept of

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Nightmare. He's our new big batty. He is the father of all monsters,

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and uh, you guys want to
meet him, father of all monsters,

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come on out. This is his
first time I alive. Can we

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get house lights real quick, because
I honestly now if we can show the

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detail on this guy, if you
can see in the light, any house

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lights please bringing them up? There
we go, There we go some light.

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So yeah, mister Nightmare here,
he's gonna be joining us for our

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thirtieth anniversary. And with that we'll
go over some new obviously some fun stuff.

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He will have a couple of new
minions with him as well, and

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uh yeah, he will be a
part of and can I say it?

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Is it? Okay if I say
it? And all New Unleashed our opening

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of the night every night. So
we are redesigning that and we are adding

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some amazing things. And when we
get in shortly in a couple of sides,

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you'll see the reason why we're doing
on a whole new Unleashed and introducing

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this guy as the father of all
monsters. All right. Yes, some

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amazing work by Scott on the prosthetic
design there, and just a fantastic shout

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out to our amazing costume team,
Kim and her team. Amazing, thank

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you, thank you. All Right, we're moving forward. I'm happy to

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announce back by popular demand from those
of you who visited us during screen Break,

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we have condemned House Party home.
Margot. I'm sorry, Im sorry,

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hold on, okay, I heard
about a party. I'm sorry.

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Signify mumu party like like my kind
of party, like your party. We'll

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meet you there. You get started, all right, I know you already

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have. But ladies and gentlemen,
Margot rita our screen break screen queen.

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So in addition to not only Condemned
House Party returning this year, we're super

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excited to also announce the return of
screen Break in twenty twenty four, and

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that's thanks to all of you.
Thank you for coming out. We really

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do appreciate it, guys, Thank
you. We can't tell you how much

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we appreciate the feedback we got from
you during that event. Surely one of

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the most special things I've ever been
a part of professionally. Just seeing the

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way you guys enjoyed that event,
embraced it, came out and supported all

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the new characters and all the new
concepts. It was fantastic and honestly the

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most fun I've ever had. So
I cannot wait to get back out there

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and do that again next year.
Ye all right, Moving forward forward.

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We spoke a little bit about this
already, so we kind of hinted at

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that one, but truth or Darry's
returning with an all new, expanded storyline

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and some new scenic pieces and things. They're just an enhancement to that maze

258
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and mark this is yours, an
all new city under siege. We are

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so excited and we're so happy.
We're working with a great company right now,

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and we're redeveloping. It's going to
be one of our most innovative areas

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we've ever done with the most in
AHIF theatrical lighting and programming with our amazing

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lighting designers Zach Moore of Mercat Love
Zach and is something a little special to

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Scott and I. As you will
see some of the this is a rough

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concept, to be honest with you, but we're going to pay homage to

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our clowns and our history of Gotham
and City under Siege. And we're working

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with and let's call another great team
of artists to create some very cool stylized

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homage murals to the art, to
these amazing artists, actually these actors who

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have developed right fast over the years. And so Heckel's and Twitch Love.

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You're gonna be on a bus because
it's yeah, it's the only place for

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you guys to be on. Come
on now, and it's gonna look amazing

271
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in there. We're taking a lot
of the vehicles and stuff that we currently

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have and turning them into clown mobiles
and sort with weapons of mass destruction and

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all that fun stuff. A lot
of theatrical I set theatrical lighting on all

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new soundtrack for the area, and
it's gonna be bigger and better than ever,

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And can I announce the other part
of this. I'm looking at my

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boss for permission on something, and
we're we said, we're announcing everything,

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right, Yeah, we're announcing it
all man, and go for it,

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ladies and gentlemen. Sliders of the
Night are returning this year. City under

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Siegs has always been one of the
one of the favorite places to go in

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at six plays and if you if
you know our area and you don't like

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clowns, come that's that's the place
to be. And with the Sliders show,

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it's going to be wonderful. Yes, yeah, we're super excited to

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bring these things forward. So we
also want to talk a little bit about

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expansion of Kids Boo Fest this year, a new festival that we announced last

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year. We've got some new items
coming into the whistle Stop Train which we'll

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have a new theme and overlay there. And Mark, do you want to

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talk about our friend there's say hello
to our very first fright, fast,

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fluffy character. Will it be the
bat? He's gonna be very fluffy and

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very very very huggable. Say all
right, So we actually before we move

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forward, want to kind of take
a couple of minutes and just reach out

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to you guys and see you know, if you guys have any questions for

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our creative team here, anything about
past fright Fest experiences or anything like that.

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So yeah, if anyone's got any
questions or anything, I believe we

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have some mics. So one thing
I have to say is that you guys

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have always been super responsive to guests
and listening to feedback, and that's not

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often the case in a lot of
places. So a huge applause for you

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guys for actually listening to what guests
want and what fans want. That's a

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huge thing. So my question is
is that when you guys do here,

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you know the constructive criticism when I
hope it would be constructive criticism when they

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do come in, how do you
approach wanting to either change fixed or adjust

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what you've done in order to meet
guests expectations. We take that very very

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seriously, and I can't tell you
guys that enough. All of your comments

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are never unheard. As prime example, truth or Dare was one of them

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this past year. And yeah,
we immediately immediately what was a week after

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Holiday in the Park, we started
developing and talking about Okay, we need

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to make changes on this We do
it for everything to be honest with you,

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Like Nightmares as it's evolved over the
years, it's because also there's been

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guest comments about well, why can
you have this character and stuff like that,

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so we've always transitioned our characters.
We kept our icons, yes,

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but there's been princesses, there's been
other like fantasy characters as an example of

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Nightmares, but we have a core
group of individuals that have been there for

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00:24:18.720 --> 00:24:22.839
a very long time now that the
guests love. And like I said,

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we never never just rest on anything. We are always inspired by our fellow

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community, our other parks, and
we, like I said, we take

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very seriously and we listen to you
guys. And if we're in the park,

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we're Mike and I especially don't ever
be afraid to come up to us

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and talk to us and ask us
questions. We're always open to you guys

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and listening to you guys, and
that's something we really do take to heart

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because we really do care of our
product and what we present to you guys.

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Every year. There's really nothing I
just reiterate, nothing I love more

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than talking with you guys about our
event and seeing your passion for what we

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00:24:57.839 --> 00:25:03.720
do is the most fun part of
our job. And and from constructive criticisms

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00:25:03.759 --> 00:25:07.960
to also compliments that that lead our
our you know, our creative direction.

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If we hadn't got the response necessarily
from you guys about screen break and about

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00:25:12.599 --> 00:25:17.359
condemned House Party, we may not
have been doing this year. But it

326
00:25:17.400 --> 00:25:19.000
was such a hit. And at
the moment, the moment the first couple

327
00:25:19.000 --> 00:25:23.359
of groups started coming out of House
Party during screen break and coming up to

328
00:25:23.359 --> 00:25:27.160
be out standing at the exit and
explaining how how much they loved it.

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00:25:27.960 --> 00:25:30.640
I turned to Mark, I said, oh, god, Mark, we

330
00:25:30.720 --> 00:25:36.039
created a problem. I was like, we can't take this away. There's

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00:25:36.079 --> 00:25:37.960
no way, no. Ben especially
like, yeah, we definitely saw those

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00:25:37.960 --> 00:25:41.759
comments. We read all of your
comments, we see all of your videos.

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And I was like, oh,
this is a reality check. We

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00:25:45.359 --> 00:25:48.839
need to bring us back. We
don't ever say sorry. We love it.

335
00:25:48.880 --> 00:25:52.680
We love it. We are yeah, we are YouTube and podcast junkies

336
00:25:52.759 --> 00:25:55.079
on the creative team here, so
we love hearing what you all have to

337
00:25:55.119 --> 00:25:59.440
say. And we're all we're all
following everything that's going on there. And

338
00:25:59.599 --> 00:26:03.680
like with House Party, two guys, this is our thirtieth anniversary. This

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00:26:03.720 --> 00:26:07.200
whole event is going to be a
party. So we're really excited for that.

340
00:26:07.359 --> 00:26:11.519
So don't don't assume it's. Yeah, we're gonna be scary. We're

341
00:26:11.519 --> 00:26:12.880
gonna do our thing, but it's
going to be a party as well,

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00:26:12.880 --> 00:26:15.759
because we want you to have fun. So that's the whole point of the

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00:26:17.000 --> 00:26:21.799
celebrating a birthday party. Oh yeah, yeah, Like Scott's saying very secretively,

344
00:26:22.079 --> 00:26:25.559
we have a lot of new talent
this year, and there's a lot

345
00:26:25.599 --> 00:26:29.440
of new innovation. There's a lot
of new even with our technical team and

346
00:26:29.640 --> 00:26:33.519
our wardrobe team as well. There's
a lot of new minds bringing coming into

347
00:26:33.559 --> 00:26:38.799
this now and we're super excited.
We always love fresh blood, so blood.

348
00:26:41.240 --> 00:26:47.680
Any other question we got right over
here. How you doing, I'm

349
00:26:47.759 --> 00:26:52.000
doing good. Sorry, it's a
little harder talk in this problem. My

350
00:26:52.160 --> 00:26:56.680
question is is Final Scare coming back? Or are you bringing back Thriller?

351
00:26:57.960 --> 00:27:03.599
We only have two options. One
of those two, I'm gonna be honest

352
00:27:03.640 --> 00:27:11.039
with you guys right now, that's
our walk arounds. You know that's a

353
00:27:11.079 --> 00:27:18.240
biased crowd. You know what,
y'all are gonna have to come and see

354
00:27:18.279 --> 00:27:22.640
it, and we gotta we gotta
hold some things back to just a little

355
00:27:22.680 --> 00:27:27.079
bit on and uh, yeah,
you need to come to an audition as

356
00:27:27.079 --> 00:27:30.079
well, and yeah, get hired. We have one on August fifth,

357
00:27:30.079 --> 00:27:34.680
you guys at the park, so
if you're looking, we are casting still.

358
00:27:34.960 --> 00:27:37.839
If you want to look cool like
some of these people, come,

359
00:27:37.960 --> 00:27:41.759
there's one of ours. Few spots
left for those good ones. I'm leaving

360
00:27:41.799 --> 00:27:44.319
it right now. We can say
too, as part of the new City

361
00:27:44.400 --> 00:27:48.599
under Sieges, there is a stage
returning to that area like we had during

362
00:27:48.640 --> 00:27:52.200
screen breaks, so we'll have some
opportunity to do some new entertainment for freight

363
00:27:52.279 --> 00:27:55.119
fests on that area as well.
Hi. All right, so I got

364
00:27:55.119 --> 00:27:57.200
a quick question Scott. You are, i would say, like the pre

365
00:27:57.279 --> 00:28:03.400
eminent like makeup artist theme parks down
in southern California. Do you do an

366
00:28:03.400 --> 00:28:08.559
amazing job after all of these years? How do you keep it fresh?

367
00:28:08.599 --> 00:28:14.039
How do you keep your passion going
for these haunts and for these characters.

368
00:28:14.759 --> 00:28:18.839
That's a great question. I've been
doing this a long time. Obviously,

369
00:28:18.880 --> 00:28:22.359
I love Halloween. I can't show
you what Halloween tattoos I have, but

370
00:28:22.400 --> 00:28:26.680
I do have some, and I
just I every year. I sometimes i

371
00:28:26.720 --> 00:28:30.799
think I'm gonna burn out because I'm
not the twelve year old that you saw

372
00:28:30.839 --> 00:28:36.119
in the pictures anymore. But I
get back up here and I see my

373
00:28:36.279 --> 00:28:40.119
artists, and I see Mark and
Mike and what they come to do.

374
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And essentially the thing that gets me
going is I literally walk out in the

375
00:28:42.920 --> 00:28:48.400
park. I won't lie. I'm
exhausted by November. I'm exhausted. The

376
00:28:48.440 --> 00:28:52.839
joke is I get gray or every
November. But I don't. I'm never

377
00:28:52.880 --> 00:28:56.759
gonna quit this kind of thing.
I love this and what makes it is

378
00:28:56.960 --> 00:29:03.200
coming out and watching the reactions with
the guests. All I need is one

379
00:29:03.279 --> 00:29:07.279
good scare. I can have a
crappy day, I can be super tired.

380
00:29:07.559 --> 00:29:11.880
I walk out and see one person
just freak out and run or the

381
00:29:11.920 --> 00:29:15.279
one I call the I don't know
what anybody else calls it. I call

382
00:29:15.319 --> 00:29:18.759
it ball bearing feet because it looks
like somebody just you know, when you

383
00:29:18.799 --> 00:29:22.160
get a good scare and their feet
just go boom. I just I'll see

384
00:29:22.160 --> 00:29:25.680
a couple of those and go,
Okay, I could do this again.

385
00:29:26.400 --> 00:29:29.319
Yeah, but I've been. But
I've been doing this for just forever and

386
00:29:29.359 --> 00:29:32.319
ever and ever, and I love
it and I love sharing with other other

387
00:29:32.400 --> 00:29:37.240
people and other you know, even
with other parks and and talking about haunts

388
00:29:37.319 --> 00:29:40.240
and seeing what's what, and if
people come up to me with an idea

389
00:29:40.319 --> 00:29:44.079
that you know, is something I
hadn't thought of, I'm like, okay,

390
00:29:44.599 --> 00:29:48.880
so please feel freedom bombard me with
that. Thank you. Yes,

391
00:29:49.519 --> 00:29:52.880
I forgot to mention that the Raffle
winner also gets to see your your folloween

392
00:29:52.880 --> 00:29:57.640
tattoos. Yeah, yeah, most
of them. Good good win for you

393
00:29:57.680 --> 00:30:00.920
over there. How you doing,
I'm doing all right, high there.

394
00:30:02.279 --> 00:30:07.839
I really enjoy I think part of
what makes fright Fests so special Magic Mountain

395
00:30:07.200 --> 00:30:17.480
is the whole Voodoo Nights show aspect
of it, and specifically the atmospheric elements

396
00:30:17.519 --> 00:30:22.519
of the park I think are just
so like strongly developed. What goes into

397
00:30:22.559 --> 00:30:26.759
consideration when it comes to like you
guys are going to build a new facade

398
00:30:26.839 --> 00:30:30.319
or a new scare zone. I'm
thinking like specifically about when you guys were

399
00:30:30.319 --> 00:30:34.680
building Dead Zone for when the whole
underground West Coast Razors area was being built,

400
00:30:34.680 --> 00:30:40.319
Like, what are the considerations for
what is like freight Fest, what

401
00:30:40.599 --> 00:30:48.039
is atmospherically kind of like what you
think is like that is an amazing question.

402
00:30:48.119 --> 00:30:52.200
I'll let Mark chime in here,
but I think, yeah, yeah,

403
00:30:52.240 --> 00:30:55.480
I'm just gonna any hard ones like
that. If you have a hard

404
00:30:55.559 --> 00:31:00.319
question over there, it's going straight
to market Scott. But I'll to that

405
00:31:00.359 --> 00:31:03.000
a little bit. I think that, you know, it's constantly evolving.

406
00:31:03.000 --> 00:31:06.359
We're always trying to do something new, but we're we're not afraid to try

407
00:31:06.759 --> 00:31:10.079
things in general. So so we
you know, we push, we push

408
00:31:10.160 --> 00:31:12.440
boundaries, we go to the edge, We do whatever kind of things that

409
00:31:12.559 --> 00:31:15.519
maybe other parks wouldn't do. Dead
Zone was kind of a kind of a

410
00:31:15.519 --> 00:31:18.920
stretch. It's a good example because
we we went out and we went with

411
00:31:18.960 --> 00:31:23.400
the cyberpunk theme which we which we
hadn't seen before. We started adding to

412
00:31:23.480 --> 00:31:29.200
Scott's I'm sure pleasure adding lighting and
things to the makeup that we were doing

413
00:31:29.240 --> 00:31:33.000
and special you know, little effects
on the talent themselves. But really we're

414
00:31:33.039 --> 00:31:37.359
just trying to do something new each
year and try to try to do so

415
00:31:37.440 --> 00:31:38.799
with us in our tech team are
makeup parties. Like we said, we're

416
00:31:38.839 --> 00:31:44.559
just such a collaborative department that comes
up with all these things, and and

417
00:31:44.599 --> 00:31:48.599
it's always just trying to not rest
on something we've done before and do something

418
00:31:48.720 --> 00:31:52.720
you know that that that's going to
excite you guys. Honestly, No,

419
00:31:52.880 --> 00:31:56.160
it's it's really with our history as
well, not just as fright as but

420
00:31:56.240 --> 00:31:59.200
a theme park. Over the years
of not a lot of you know,

421
00:31:59.319 --> 00:32:01.759
we've started. We have first of
its kind or the tallest and largest and

422
00:32:01.839 --> 00:32:07.640
fastest. It's part of that innovation. Innovation is a key factor with what

423
00:32:07.680 --> 00:32:12.680
we do and dead Zone. At
the time, there was the video game

424
00:32:12.720 --> 00:32:15.359
that was really Dead Zone was actually
slated to come out in twenty twenty.

425
00:32:15.400 --> 00:32:20.839
Obviously we had a situation in twenty
twenty, so twenty twenty one we redeveloped

426
00:32:20.839 --> 00:32:24.119
and brought it back and made it
even bigger and better. And obviously it's

427
00:32:24.240 --> 00:32:30.720
also just not the over like the
big expenditures, the animatronics and all that

428
00:32:30.799 --> 00:32:34.039
fun stuff. It's stuff that we
do with the makeups, the costumes.

429
00:32:34.160 --> 00:32:37.319
Shout out to Michelle Lynn, amazing
costumer and she did she did all the

430
00:32:37.359 --> 00:32:40.720
designing for Dead Zone, for the
costumes and a lot of the stuff you

431
00:32:40.759 --> 00:32:46.440
see for pr Fest. But the
big thing is it's within the area.

432
00:32:46.680 --> 00:32:51.119
It's what we do with Foggers.
We all we're always our texts are always

433
00:32:51.119 --> 00:32:54.359
playing with how we can change things
and make it even better and to suit

434
00:32:54.440 --> 00:32:58.759
what our theme is for the year. So innovation has always been a key

435
00:32:58.759 --> 00:33:00.680
factor with not just frie Fest,
but with Six Flags, Magic Mountain,

436
00:33:00.839 --> 00:33:05.920
as our as our history. That
also goes with the question that the guy

437
00:33:06.039 --> 00:33:09.599
other guy answered about might and how
do I keep busy is because when you

438
00:33:09.599 --> 00:33:13.240
know, having done this now for
thirty years, sick this didn't. Fright

439
00:33:13.319 --> 00:33:16.319
Fest didn't start out as big as
it is. It's it's grown sometimes a

440
00:33:16.359 --> 00:33:21.640
little exponentially, but it's grown so
much. And most of the reason it's

441
00:33:21.680 --> 00:33:23.839
grown is because of the things that
the public has said. They wanted to

442
00:33:23.920 --> 00:33:29.200
stay open longer, they wanted more
events. We went from there was a

443
00:33:29.200 --> 00:33:30.880
period a long time ago where people, oh, well, I don't want

444
00:33:30.880 --> 00:33:34.079
to be scared. So it's like, well, but you don't get scared,

445
00:33:34.079 --> 00:33:37.720
and this finally everybody want to know
you're gonna get scared, and you

446
00:33:37.720 --> 00:33:43.319
know that. And so as we've
gotten these people in and gotten more creative

447
00:33:43.359 --> 00:33:45.680
and heard more things from the audiences, it's just gotten better and better and

448
00:33:45.720 --> 00:33:50.920
better. And then and that thing. We draw more makeup artists, we

449
00:33:51.000 --> 00:33:53.440
draw more actors, we draw more
talent, and then that draws more audience

450
00:33:53.519 --> 00:33:57.400
and you guys are you know,
and it just it continues to grow,

451
00:33:57.440 --> 00:34:02.000
but it really is collaborative with the
people. It's not just you know,

452
00:34:02.400 --> 00:34:07.039
us sitting up here. Yeah,
all right, so well move forward to

453
00:34:07.079 --> 00:34:10.519
our final question real quick and then
we'll move We'll get this chill on the

454
00:34:10.599 --> 00:34:16.079
road here, so I'll make it
quick. So, as a guest who

455
00:34:16.079 --> 00:34:20.480
has been coming for years, obviously
you know with the little ones and now

456
00:34:20.519 --> 00:34:27.039
they're growing and they're bigger and everything. Everybody loves the interaction of the characters,

457
00:34:27.440 --> 00:34:31.440
the roamers, the scare zone areas. The only thing is is some

458
00:34:31.480 --> 00:34:38.400
people get a little rude and annoying. So my question is security wise because

459
00:34:38.400 --> 00:34:43.519
we don't want to lose the interactions
of all the characters that are out there

460
00:34:43.559 --> 00:34:51.159
because people love it for that.
So is there any any updates or changes

461
00:34:51.199 --> 00:34:57.559
that you guys are thinking of security
wise for these characters because some people do

462
00:34:57.760 --> 00:35:04.800
get a little too much. Yeah, oh, it looked. So I'll

463
00:35:04.840 --> 00:35:07.519
give you a little bit a bit
of background about myself. I've worked for

464
00:35:07.519 --> 00:35:10.719
for six Flags for about twenty years
now in a variety of different roles before

465
00:35:10.800 --> 00:35:15.440
joining the entertainment team. But my
first full time position at Magic Mountain was

466
00:35:15.480 --> 00:35:20.400
actually in the security department. So
coming from the security background and now working

467
00:35:20.440 --> 00:35:25.079
with the team and all the talent
here and hearing their feedback again and working

468
00:35:25.079 --> 00:35:30.480
off a feedback and doing that,
we've expanded our escort system for our for

469
00:35:30.559 --> 00:35:36.760
our team members. We've also expanded
security coverage and you know, other forms

470
00:35:36.760 --> 00:35:39.400
of law enforcement coverage and things like
that. So safety is always going to

471
00:35:39.440 --> 00:35:44.039
be in the theme park world the
number one priority. Having you know,

472
00:35:45.000 --> 00:35:46.880
like I said, the security background, but also on the on the flip

473
00:35:46.880 --> 00:35:51.639
side, having worked as a talent
a few times here and some of our

474
00:35:51.679 --> 00:35:54.400
events and seeing it from that side
as well, it really helps us mold

475
00:35:54.440 --> 00:35:59.880
how we're protecting people. But it's
one the first thing that we think of

476
00:36:00.000 --> 00:36:02.360
about with our team. Yeah,
and what's called it A definitely, it's

477
00:36:02.400 --> 00:36:07.800
it's part of obviously our training.
It's a big thing. Obviously common sense

478
00:36:07.880 --> 00:36:10.519
is to be as a performer is
to be at least arms distance away from

479
00:36:10.559 --> 00:36:15.320
somebody. But what's called it,
you gotta know your distance if you're one

480
00:36:15.320 --> 00:36:16.960
of our walk arounds. And that's
why we do have a lot of great

481
00:36:17.000 --> 00:36:21.880
retention with our walk arounds because they
know what they're doing, they know they're

482
00:36:21.880 --> 00:36:24.079
distancing. Unfortunately. Yes, we
are going to have rude guests here and

483
00:36:24.119 --> 00:36:30.000
there. Everybody has them, and
it's really up to the talent to just

484
00:36:30.119 --> 00:36:34.719
avoid that, get away from that, and obviously reported as quickly and efficiently

485
00:36:34.719 --> 00:36:39.440
as possible so that guests unfortunately may
not be able to stay for the remainder

486
00:36:39.480 --> 00:36:44.559
of the event. So yeah,
we are constantly evolving and changing that and

487
00:36:44.679 --> 00:36:47.320
it really does have to do with
our also amazing walk around talent because they

488
00:36:47.360 --> 00:36:51.880
know what they're doing, and then
you's got to keep your distance. That's

489
00:36:51.880 --> 00:36:54.519
the biggest thing. And having done
this for so many years, I gotta

490
00:36:54.559 --> 00:36:59.599
just say you guys, obviously this
room is full of people that love Halloween.

491
00:37:00.039 --> 00:37:04.079
We all love Halloween. We don't
we don't we understand that that Halloween

492
00:37:04.159 --> 00:37:07.400
brings some people that act like,
you know, not not the grab,

493
00:37:07.519 --> 00:37:10.719
not in say anything bad up here, but but there's some people that are

494
00:37:10.760 --> 00:37:15.920
not terribly nice about it. The
one thing that I have seen over all

495
00:37:15.039 --> 00:37:21.440
my years, not just the thirty
doing fright Fest, but the other decades

496
00:37:21.519 --> 00:37:28.800
before that, is is that the
crowds are not being a lot of people

497
00:37:28.840 --> 00:37:31.519
are not willing to let people do
that. So sometimes I've actually been out

498
00:37:31.519 --> 00:37:37.920
in the park seen somebody, a
jerky person do something and other crowds going,

499
00:37:37.960 --> 00:37:39.159
hey, dude, knock it off. You know they're you know,

500
00:37:39.199 --> 00:37:43.800
they're working or and I think that's
cool because you guys end up being part

501
00:37:43.840 --> 00:37:47.199
of the defenders. Does that make
sense, It's like it's like the audiences.

502
00:37:47.280 --> 00:37:50.079
No. I mean, I'm not
saying you should do anything, but

503
00:37:51.639 --> 00:37:54.880
no, no, no, he
shouldn't do anything. But I like the

504
00:37:54.920 --> 00:38:00.880
fact that that that the crowd is
you weren't you weren't to be there,

505
00:38:00.960 --> 00:38:06.000
and you protect them. And we
do appreciate that because you all have a

506
00:38:06.039 --> 00:38:07.760
little bit of an ownership with them
as well, because you've had so many

507
00:38:07.760 --> 00:38:13.719
connections with them. We've seen it
and we appreciate it definitely, and thank

508
00:38:13.760 --> 00:38:16.480
you all for doing that because that
means that you care. And we're trying

509
00:38:16.480 --> 00:38:20.320
to put on a great event and
an up great product. We just want

510
00:38:20.320 --> 00:38:22.039
people to come and have fun and
enjoy themselves. But yes, they're going

511
00:38:22.079 --> 00:38:27.719
to have the really scared big guy
that's trying to be tough, and you

512
00:38:27.719 --> 00:38:30.639
know what, we just brush it
off and our actors, our professionals and

513
00:38:30.800 --> 00:38:32.119
they know what they're doing. And
what I will say too is that is

514
00:38:32.159 --> 00:38:37.199
the talent is the heart of fright
Fest. Without a tell, there's no

515
00:38:37.280 --> 00:38:42.920
question. So we do everything in
our power on the management team to make

516
00:38:42.960 --> 00:38:46.079
sure that they're having not only a
safe work environment, but you know,

517
00:38:46.119 --> 00:38:51.199
an encouraging and and just you know
fun work environment as well. So us

518
00:38:51.199 --> 00:38:52.880
on the management team, we're out
there every night, all night. I

519
00:38:52.920 --> 00:38:57.639
could show you my Apple Watch statistics
on the amount of laughs I do around

520
00:38:57.639 --> 00:39:02.239
that part. But yeah, so
it's it's always good. Okay. I

521
00:39:02.320 --> 00:39:08.440
am very excited to announce all of
you today that making its appearance in maze

522
00:39:08.519 --> 00:39:23.719
form at frid Fest twenty twenty three
is the conjuror. That's good. Mark

523
00:39:23.840 --> 00:39:27.519
said not to leave to the couple
of people who were leaving. We have

524
00:39:27.679 --> 00:39:34.039
some exciting stuff to talk about,
so we Yeah, I wanted to break

525
00:39:34.039 --> 00:39:37.079
through the Q and A first there
because we knew would be inundated with questions

526
00:39:37.079 --> 00:39:39.840
if we dropped some this knowledge on
you guys first. But we'll be at

527
00:39:39.840 --> 00:39:44.039
our booth after this to talk through
some things if y'all have any questions and

528
00:39:44.079 --> 00:39:47.559
stuff. But we're very excited to
be partnering with Warner Brothers and bringing this

529
00:39:47.800 --> 00:40:00.239
amazing, amazing movie to life at
frid Fest twenty twenty three. So oh,

530
00:40:00.280 --> 00:40:06.239
it's our thirtieth anniversary, rights our
birthday, and all of you are

531
00:40:06.280 --> 00:40:12.119
hardcore fans and we appreciate and love
all of you guys. So for twenty

532
00:40:12.239 --> 00:40:22.320
twenty three, we are going to
give you a gift. So for twenty

533
00:40:22.400 --> 00:40:27.719
twenty three, ladies and gentlemen,
in May's form, we are bringing you

534
00:40:28.360 --> 00:40:42.639
saw Ted two Fright Fast, so
not one but two ips come into Magic

535
00:40:42.719 --> 00:40:51.000
Mountain this year. Once again,
super excited to be partnering the lions Gate

536
00:40:51.079 --> 00:40:53.119
on this project, and this is
going to be one you won't want to

537
00:40:53.159 --> 00:40:57.760
miss. So we are we are
entering our thirty years. We wanted to

538
00:40:57.760 --> 00:41:07.800
celebrate correctly. We are going I'm
Big at Fright Fast twenty twenty three.

539
00:41:09.280 --> 00:41:13.920
So as I mentioned everybody, that's
that we'll be down at our booth after

540
00:41:13.920 --> 00:41:17.199
this. That that does wrap up
all the surprises so far, so more

541
00:41:17.360 --> 00:41:22.960
nights than ever, more mazes than
ever, eight mazes this year at six

542
00:41:23.000 --> 00:41:27.880
Flags Fright Fast, So come see
us. We're excited to see you there.

543
00:41:28.480 --> 00:41:34.280
That's it. Welcome to fright Fest
twenty twenty three. Everybody, Thank

544
00:41:34.320 --> 00:41:37.679
You, Thank You, thank You, Thank you, Everybody, Thank You.

545
00:41:42.360 --> 00:41:46.000
Today's episode was produced and edited by
me Philip Hernandez, with post production

546
00:41:46.039 --> 00:41:51.760
by David Swope and original music composed
by Chris Thomas. We're counting down to

547
00:41:51.800 --> 00:41:54.280
Halloween with daily podcasts, at videos, and events in our sixty one day

548
00:41:54.320 --> 00:41:58.719
haunta Than. Follow along at the
link on our show notes. Our hanta

549
00:41:58.719 --> 00:42:01.760
Thon is made possible through je support
from Gantem Light and Controls. Gantum illuminates

550
00:42:01.760 --> 00:42:07.800
attractions worldwide with the world's smallest intelligent
spotlights. See what you're missing with a

551
00:42:07.880 --> 00:42:12.719
free demo. Sign up at gantum
dot com slash Deemo. That's gantum dot

552
00:42:12.719 --> 00:42:17.599
com slash demo. Our Hauntathon team
includes Daryl Plunky, Emily Luis Rua,

553
00:42:17.760 --> 00:42:23.039
Megan Spells, Gavin Burns and Omni
Adventures, and our content partners for this

554
00:42:23.119 --> 00:42:29.639
year include Attractions Magazine, Creepy Kingdom, Freaks of HHN, hant Topic Radio,

555
00:42:30.000 --> 00:42:35.159
Kevin Heimbach News TV, omni Adventures, Scare Track, Sharp Productions,

556
00:42:35.400 --> 00:42:38.320
That Halloween Podcast, The Horror of
Being, Emily, The Scare Factor,

557
00:42:38.480 --> 00:42:43.559
and This Weekend with Nick Paliochini.
The best way you can support us this

558
00:42:43.639 --> 00:42:46.400
Halloween season is by sharing our Hauta
Doon with someone you think will enjoy it,

559
00:42:46.679 --> 00:42:50.880
and to follow along to our hautathon, sign up for our weekly newsletter

560
00:42:51.039 --> 00:42:54.960
at Hanta Attraction Network dot com.
We'll catch you back here tomorrow and every

561
00:42:55.079 --> 00:43:01.360
day until Halloween. Until next time, say scary. This is a Haunted

562
00:43:01.400 --> 00:43:04.880
Attraction Network production

Mark Wing Profile Photo

Entertainment & Events Sr. Creative Supervisor, Six Flags Magic Mountain

As lead creative for Six Flags Magic Mountain for the past 13 years, Mark has overseen production design, character development and creation of many fan favorite experiences, shows and creatures, including his first attraction, Aftermath, as well as Nightmares: A Twisted Fantasy (the first Chroma Depth 3D scare zone), and Innocence Willoughby's rebirth as an iconic character.

Michael Ostrom Profile Photo

Manager of Entertainment & Events, Six Flags Magic Mountain

Michael has worked in various roles over his 20 years with Six Flags. Recently joining the Entertainment team, he oversees the development and implementation of all Six Flags Magic Mountains events and entertainment, including the recent fan favorite, Scream Break.

Scott Ramp Profile Photo

Prosthetic Designer & Artist Mentor, Six Flags Fright Fest

For most of the past 40 years, Scott has been living in Los Angeles, working as an actor/director and as a make-up artist and a teacher. An actor by training, Scott has performed in dozens of plays and musicals and is a sought-after theatre director. As a make-up artist, he has taught and mentored hundreds of artists over the years and has been the Fright Fest makeup designer at Six Flags Magic Mountain in Los Angeles since 1992.
Scott designed make-up for numerous productions at The Old Globe in San Diego, including the world premiere of "Meteor Shower" with Steve Martin, and "Camp David" with Richard Thomas.